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At the start, I will sell everything you want, they will sell and supply a lot.
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Warborne Above Ashes is a large-scale MMORPG set in the world of Etheria, which is undergoing an era of catastrophic rebirth. Millennia ago, an ancient, technologically advanced civilization fell victim to a cataclysm known as the “Year of Ashes,” which left behind only ruins infected with magical anomalies and teeming with mutated creatures. Players are born as “Reborn” — unique beings capable of resisting the corrupting influence of the Ash and possessing the gift of resurrection after death in order to fulfill their destiny — to restore the world or subjugate it.
The game rejects the traditional targeting system in favor of dynamic hybrid action. Battles take place in real time and require the player to aim accurately, dodge telegraphed attacks (attacks with an area of effect on the ground), and skillfully use skill combinations. The melee combat system is substantial and based on parrying, blocking, and breaking through defenses, while ranged combat focuses on positioning and distance management. A key feature is the ability to freely combine any weapons and skills found in the world.
Instead of rigidly defined classes, Warborne Above Ashes uses an innovative “Archetype Fusion” system. Players start with a clean slate and, as they play, find and study “Archetype Codes” — ancient relics containing the memory of a lost civilization's mastery. By combining two basic Archetypes (for example, “Ghost Blade” (assassin), “Iron Guardian” (tank), ‘Pyromancer’ (mage), or “Hound Rider” (beast tamer)), the player creates a unique hybrid class (e.g., “Phantom Pyromancer” or “Iron Rider”) with its own talent tree and visual effects.
Character customization permeates all aspects of the game. This includes not only appearance during creation, but also deep character progression through equipment, talents, and “Legacy of the Reborn.” Players can build their character around a specific skill or legendary item. Leveling up doesn't end at the maximum level; the endgame is centered around an infinite “Awakening” system that allows you to slightly enhance your base stats and unlock powerful, gameplay-changing passive abilities.
Aetheria is a vast, seamless open world full of secrets, dynamic events, and hidden dangers. The map does not have traditional fixed-level zones; instead, danger comes in the form of regions with high concentrations of Ash or monster activity. Exploration is encouraged: finding hidden relics, solving ancient puzzles, and activating fast travel points require the player's wit and courage. The world lives its own life: warring NPC factions raid each other, and rare elite monsters roam the most remote corners.
The world of Aetheria is constantly changing thanks to large-scale dynamic events. These events range from raids by hordes of infected on settler caravans to full-scale “Ashstorms” that temporarily alter the landscape, spawning powerful bosses and rare resources. The culmination of PvE activity is the siege of huge mob hordes on player cities, the successful defense of which brings generous rewards to all participants, while failure results in the temporary destruction of the city's services.
PvP in Warborne Above Ashes is diverse and harsh. In addition to classic arenas and duels, there is a voluntary “Blood Hunter” system that allows you to attack other players in the open world for their loot, but with the status of an outcast. The basis of endgame PvP is guild warfare for control of rare resource nodes and, most importantly, for “Citadels” — ancient fortresses scattered throughout the world. The guild that owns a citadel receives taxes from trade and access to unique blueprints and resources.
Crafting is the cornerstone of the game's economy. Almost all of the best equipment (except for unique trophies from bosses) is created by player-crafters. The crafting system is deep: it requires gathering rare resources, blueprints, researching new schemes, and leveling up several professions. Players can build and upgrade their own workshop houses, which serve as teleportation points and places to use crafting stations. The economy is almost entirely in-game, with an auction and direct exchange system.
Guilds are not just a chat room, but a fundamental aspect of progression. Guild members can jointly build and improve their own city-settlement, unlock unique guild skills and perks, and form alliances to capture the largest citadels. Many world raids and events require coordinated actions from a large group of players, which encourages social interaction and the creation of a strong community.
The visual style of the game is a unique blend of dark post-apocalyptic, high-tech archaeo-futurism, and classic fantasy. A knight in shining armor can stand shoulder to shoulder with a technomancer whose hand is an energy cannon, and an elven archer can use nanomedicine cartridges. This setting creates an incredibly diverse and exciting atmosphere where magic and technology don't just coexist, but are intertwined.
The history of the world is revealed not through a linear quest series, but through environmental storytelling, audio logs and text notes, as well as through large-scale story campaigns that are updated with each major patch. The main mystery is the nature of the “Ash,” the cause of the fall of an ancient civilization, and the true essence of the Reborn themselves. Players influence the revelation of these secrets through their actions and can choose sides in the ideological conflict that will determine the future of Aetheria.
The content for max-level characters is incredibly diverse. It includes cooperative “Abyss Dungeons” with mechanics and floors that change every week; raids on ancient giants that require a coordinated team of 20 people; an endless tower of challenge for solo players; and a constant struggle for PvP glory and territorial control. Endgame is built on a cycle: resource gathering -> equipment creation/improvement -> testing your strength in the most difficult content -> gaining access to even more powerful resources and blueprints.
The game rejects the traditional targeting system in favor of dynamic hybrid action. Battles take place in real time and require the player to aim accurately, dodge telegraphed attacks (attacks with an area of effect on the ground), and skillfully use skill combinations. The melee combat system is substantial and based on parrying, blocking, and breaking through defenses, while ranged combat focuses on positioning and distance management. A key feature is the ability to freely combine any weapons and skills found in the world.
Instead of rigidly defined classes, Warborne Above Ashes uses an innovative “Archetype Fusion” system. Players start with a clean slate and, as they play, find and study “Archetype Codes” — ancient relics containing the memory of a lost civilization's mastery. By combining two basic Archetypes (for example, “Ghost Blade” (assassin), “Iron Guardian” (tank), ‘Pyromancer’ (mage), or “Hound Rider” (beast tamer)), the player creates a unique hybrid class (e.g., “Phantom Pyromancer” or “Iron Rider”) with its own talent tree and visual effects.
Character customization permeates all aspects of the game. This includes not only appearance during creation, but also deep character progression through equipment, talents, and “Legacy of the Reborn.” Players can build their character around a specific skill or legendary item. Leveling up doesn't end at the maximum level; the endgame is centered around an infinite “Awakening” system that allows you to slightly enhance your base stats and unlock powerful, gameplay-changing passive abilities.
Aetheria is a vast, seamless open world full of secrets, dynamic events, and hidden dangers. The map does not have traditional fixed-level zones; instead, danger comes in the form of regions with high concentrations of Ash or monster activity. Exploration is encouraged: finding hidden relics, solving ancient puzzles, and activating fast travel points require the player's wit and courage. The world lives its own life: warring NPC factions raid each other, and rare elite monsters roam the most remote corners.
The world of Aetheria is constantly changing thanks to large-scale dynamic events. These events range from raids by hordes of infected on settler caravans to full-scale “Ashstorms” that temporarily alter the landscape, spawning powerful bosses and rare resources. The culmination of PvE activity is the siege of huge mob hordes on player cities, the successful defense of which brings generous rewards to all participants, while failure results in the temporary destruction of the city's services.
PvP in Warborne Above Ashes is diverse and harsh. In addition to classic arenas and duels, there is a voluntary “Blood Hunter” system that allows you to attack other players in the open world for their loot, but with the status of an outcast. The basis of endgame PvP is guild warfare for control of rare resource nodes and, most importantly, for “Citadels” — ancient fortresses scattered throughout the world. The guild that owns a citadel receives taxes from trade and access to unique blueprints and resources.
Crafting is the cornerstone of the game's economy. Almost all of the best equipment (except for unique trophies from bosses) is created by player-crafters. The crafting system is deep: it requires gathering rare resources, blueprints, researching new schemes, and leveling up several professions. Players can build and upgrade their own workshop houses, which serve as teleportation points and places to use crafting stations. The economy is almost entirely in-game, with an auction and direct exchange system.
Guilds are not just a chat room, but a fundamental aspect of progression. Guild members can jointly build and improve their own city-settlement, unlock unique guild skills and perks, and form alliances to capture the largest citadels. Many world raids and events require coordinated actions from a large group of players, which encourages social interaction and the creation of a strong community.
The visual style of the game is a unique blend of dark post-apocalyptic, high-tech archaeo-futurism, and classic fantasy. A knight in shining armor can stand shoulder to shoulder with a technomancer whose hand is an energy cannon, and an elven archer can use nanomedicine cartridges. This setting creates an incredibly diverse and exciting atmosphere where magic and technology don't just coexist, but are intertwined.
The history of the world is revealed not through a linear quest series, but through environmental storytelling, audio logs and text notes, as well as through large-scale story campaigns that are updated with each major patch. The main mystery is the nature of the “Ash,” the cause of the fall of an ancient civilization, and the true essence of the Reborn themselves. Players influence the revelation of these secrets through their actions and can choose sides in the ideological conflict that will determine the future of Aetheria.
The content for max-level characters is incredibly diverse. It includes cooperative “Abyss Dungeons” with mechanics and floors that change every week; raids on ancient giants that require a coordinated team of 20 people; an endless tower of challenge for solo players; and a constant struggle for PvP glory and territorial control. Endgame is built on a cycle: resource gathering -> equipment creation/improvement -> testing your strength in the most difficult content -> gaining access to even more powerful resources and blueprints.