category
description
author/date
view
comm
цена
110
0
38000
Sell
I'm selling this unlinked account that i'm no longer using it, all needed details in the photos below. We can discuss here or on telegram/insta/Facebook The payment can be done through here
Bullet echo account no google account linked
I'm selling this unlinked account that i'm no longer using it, all needed details in the photos below. We can discuss here or on telegram/insta/Facebook The payment can be done through here
398
0
69
Buy or sell Bullet Echo account with the help of a guarantor.
Bullet Echo is a mobile battle royale from the legendary company ZeptoLab, who created Cut the Rope. You can buy or sell a game account on our site.
Bullet Echo has both unique and typical battle royale mechanics, which makes the project a rather atypical game. Some of the game's nuances are fresh and exciting, but the basics seem worn down by previous games of the genre. Auto-shooting and a limited field of view are handy features to play on a mobile device, but can they excite players enough to balance out the game's donated elements?
After players vote on which section of the map their squad will deploy from, they take on the role of their character with the view from above. Squads move through rooms and corridors to hunt down enemies, collect ammunition and enhancements, and avoid the Ring of Fire, a deadly circle around the map that slowly narrows, forcing opponents to approach and engage in even more combat. Players' line of sight and shooting range depend on the characteristics of the character they choose. Some characters have greater range and vision, but have less health. Others have a small range of fire and vision and lots of health. This is a classic kind of balance in games like this. Fortunately, character attributes are varied and balanced enough to fit different player strategies. Character options follow trite stereotypes, such as a fighter taking a lot of damage, or a stealthy character dying faster than others. Players with a level 30 juggernaut, who have seven times more health and three times more firepower, mow down entire squads. Players with level 40 snipers kill with one shot while they are not visible on the map, etc. You can buy accounts with many different characters of different levels of development.
The game uses a huge collection of resource types. Players can get coins, trophies, experience, player cards, bucks, and batteries as they play. Coins, trophies, and experience are the easiest to get. Player cards, bucks and batteries are quite difficult to get, they are designed for donation.
Player cards and bucks are responsible for improving heroes. Each hero requires 35 player cards to advance to the next level, and each level consists of ten levels. The level of heroes is upgraded as the game progresses. Players must use player cards or bucks to advance to the next level when heroes reach level 10. The higher the level, the more power, health, damage, and armor.
When playing a character consistently, it is easy to reach level 10, but if a player does not have enough cards to advance to the second level, he can use bucks instead. However, because bucks are as hard to come by as player cards, Bullet Echo immediately directs players to the store when in-game funds are insufficient.
The essence of Bullet Echo's self-proclaimed uniqueness is its automatic firing and limited field of view. It requires both thumbs to move around the map, so it's nice that you don't have to press an extra button to shoot. However, because the hero shoots as soon as the enemy enters his red cone, it's easy to unintentionally give away your position and waste a bunch of bullets if he's not ready to fight.
You can buy a Bullet Echo account based on the options offered on the site. All you have to do is go to the account offer of your choice. From this moment, you will have access to correspondence with the seller.
You can sell a Bullet Echo account, to do so, create a bid for this game. After that, the slot with your offer will appear on the site and you will have to wait until someone willing to buy your account appears.
Trading on the site is done directly between players, so you have to wait a certain amount of time before the Bullet Echo account transfer transaction takes place. This possibility is discussed at the time of the account transfer decision. In case of trust in the seller, it is possible to conduct an autosell.
Bullet Echo has both unique and typical battle royale mechanics, which makes the project a rather atypical game. Some of the game's nuances are fresh and exciting, but the basics seem worn down by previous games of the genre. Auto-shooting and a limited field of view are handy features to play on a mobile device, but can they excite players enough to balance out the game's donated elements?
After players vote on which section of the map their squad will deploy from, they take on the role of their character with the view from above. Squads move through rooms and corridors to hunt down enemies, collect ammunition and enhancements, and avoid the Ring of Fire, a deadly circle around the map that slowly narrows, forcing opponents to approach and engage in even more combat. Players' line of sight and shooting range depend on the characteristics of the character they choose. Some characters have greater range and vision, but have less health. Others have a small range of fire and vision and lots of health. This is a classic kind of balance in games like this. Fortunately, character attributes are varied and balanced enough to fit different player strategies. Character options follow trite stereotypes, such as a fighter taking a lot of damage, or a stealthy character dying faster than others. Players with a level 30 juggernaut, who have seven times more health and three times more firepower, mow down entire squads. Players with level 40 snipers kill with one shot while they are not visible on the map, etc. You can buy accounts with many different characters of different levels of development.
The game uses a huge collection of resource types. Players can get coins, trophies, experience, player cards, bucks, and batteries as they play. Coins, trophies, and experience are the easiest to get. Player cards, bucks and batteries are quite difficult to get, they are designed for donation.
Player cards and bucks are responsible for improving heroes. Each hero requires 35 player cards to advance to the next level, and each level consists of ten levels. The level of heroes is upgraded as the game progresses. Players must use player cards or bucks to advance to the next level when heroes reach level 10. The higher the level, the more power, health, damage, and armor.
When playing a character consistently, it is easy to reach level 10, but if a player does not have enough cards to advance to the second level, he can use bucks instead. However, because bucks are as hard to come by as player cards, Bullet Echo immediately directs players to the store when in-game funds are insufficient.
The essence of Bullet Echo's self-proclaimed uniqueness is its automatic firing and limited field of view. It requires both thumbs to move around the map, so it's nice that you don't have to press an extra button to shoot. However, because the hero shoots as soon as the enemy enters his red cone, it's easy to unintentionally give away your position and waste a bunch of bullets if he's not ready to fight.
You can buy a Bullet Echo account based on the options offered on the site. All you have to do is go to the account offer of your choice. From this moment, you will have access to correspondence with the seller.
You can sell a Bullet Echo account, to do so, create a bid for this game. After that, the slot with your offer will appear on the site and you will have to wait until someone willing to buy your account appears.
Trading on the site is done directly between players, so you have to wait a certain amount of time before the Bullet Echo account transfer transaction takes place. This possibility is discussed at the time of the account transfer decision. In case of trust in the seller, it is possible to conduct an autosell.